pandadoku(熊猫数独)隐私政策

适用于 Pandadoku(Android 包名:com.shanmei.pandadoku)
更新日期:2026 年 10 月 21 日

开发者与联系方式

开发者:shanmei。隐私问题或删除请求请联系 shanmeiyang89@gmail.com。

当前封测版本与适用范围

本政策说明当前封测 Android 版本的数据处理。该版本已启用 Google Play Games 登录及 Google Saved Games 云存档、Google Analytics for Firebase 游戏统计,以及测试环境中的 Google AdMob 激励广告。以下各节分别说明这些服务处理的数据、用途、保存方式及可用选择。

本地游戏数据

游戏在设备上保存关卡进度、游玩记录及设置,以便继续游玩。本地游玩无需注册账号。清除应用数据或卸载游戏会删除这些本地数据;使用同一 Google Play 游戏身份,可以恢复最后一次已确认的云端备份,尚未同步的变化无法恢复。

连接 Play Games 后自动备份

当前封测 Android 版本会自动尝试连接 Google Play 游戏服务;需要交互式登录时,你可以取消并继续本地游玩,也可以从首页设置中登录。登录成功后自动备份,游戏不提供备份开关或日常手动同步按钮。游戏读取玩家标识及显示名称:显示名称用于设置页展示,玩家标识用于确定存档归属。关卡进度、未完成的主线和每日棋盘、生命、道具库存、最近一次每日成绩、历史最快用时和连续通关状态保存到 Google Saved Games。当前封测版本还会随道具库存保存奖励请求、到账凭证和宝箱领取状态,以避免重复发放。云端存档包含版本、玩家标识、保存时间、内容校验值和进度数据,不包含随机设备来源标识或单独的存档标识。

声音、语言、统计配置和游戏统计标识不随云存档上传。云存档与统计控制独立。联网失败或云端未确认时,游戏继续使用本地进度并自动重试,未同步的进度无法保证恢复。卸载游戏不会删除已有云存档;如需删除协助,请联系上述邮箱。

游戏统计

当前封测 Android 版本默认开启游戏统计,设置中不提供统计开关,通过 Google Analytics for Firebase 收集游戏统计,用于了解卡关位置、难度和功能使用情况。自定义事件包括关卡开始与结束、结果、用时、失误与重开、道具使用、新手引导、连续打卡、结果展示与操作、每日挑战入口,以及定时或进入后台时的游玩检查点;还包括最高关和难度档。Firebase 也可能自动收集应用版本、设备型号、系统版本、语言、会话和使用时长,并根据网络地址推断大致地区。统计与 Firebase 为本次安装分配的随机应用实例标识关联,并用每局棋盘的随机标识关联续玩,不关联 Google Play 游戏玩家标识。

游戏不要求你手动填写姓名、邮箱,或提供联系人、照片及精确位置。通过 Google Play Games 获取的玩家标识和显示名称见上文。游戏统计不采集广告标识符。当前封测版本在测试环境中提供玩家主动选择的激励广告,广告数据处理见下文;游戏没有应用内购买。若你主动发邮件联系我们,我们会收到你提供的邮件地址和内容。

登录、统计控制与反馈

当前封测版本的隐私或删除请求可发送到上述邮箱。反馈入口只创建邮件草稿,由你决定填写和发送;草稿附版本、系统及当前关卡,不自动附账号标识、存档或诊断日志。

可选激励广告与隐私选择

当前封测版本在测试环境中使用 Google AdMob 激励广告。测试广告不表示广告 SDK 不处理数据。道具没有可用次数时,你可以主动选择观看广告补充对应道具 1 次;连续七个获胜日的基础奖励自动到账,也可以主动选择广告追加提示、找熊猫、标记 2/2/1。拒绝或未完成广告不会撤销已有道具或基础奖励。奖励仅在广告 SDK 返回有效奖励回调后结算。

AdMob 及其广告合作伙伴根据适用的隐私选择,处理广告请求、展示、互动、完成和诊断信息,以及设备和网络信息;广告 SDK 可能使用广告标识符、应用集标识符,以及适用情况下设备已登录账号相关的标识符,并根据网络地址推断大致位置。游戏不请求精确定位权限。具体合作伙伴及处理目的可在适用地区的 Google UMP 意见征求消息中查看。

Google UMP 根据适用地区显示广告隐私选择;需要时,设置中的“广告隐私选项”允许你重新管理这些选择。广告选择与游戏统计控制独立。游戏也会根据游戏统计的发行配置与同意状态记录广告加载、展示、奖励、预计收入和道具发放事件,用于检查广告体验及奖励到账情况。

奖励请求、回调凭证和到账记录存于本机,并随道具库存纳入 Google Saved Games 云存档。本版本没有自建奖励核验服务器。清除本地应用数据不会删除既有云存档;如需删除协助,请联系上述邮箱。Google 广告服务的数据处理详见 Google 广告说明及Google 隐私权政策。

处理方、保存与删除

当前封测版本的统计数据通过加密连接发送给 Google 提供的 Firebase/Google Analytics 服务,由 Google 代表开发者处理。连接 Play Games 后的云存档由 Google Play 游戏服务及 Saved Games 保存、处理。我们用汇总报表改善游戏,不向广告商出售游戏统计。

Firebase/Google Analytics 的用户级及事件级详细统计数据按本项目在 Google Analytics 中配置的数据保留规则保存和处理。汇总报表及 Google 服务运行数据适用不同的保存规则。设备上的进度和设置保留到你清除应用数据或卸载游戏。

如以后增加购买、广告合作伙伴或新的数据用途,我们会在相应版本发布前更新本政策、游戏内说明和 Google Play 数据安全申报,并在需要时重新征求选择。

pandadoku Privacy Policy

Applies to Pandadoku (Android package: com.shanmei.pandadoku)
Last updated: 21 October 2026

Developer and contact

Developer: shanmei. For privacy questions or deletion requests, email shanmeiyang89@gmail.com.

Current closed-test version and scope

This policy describes data handling in the current closed-test Android version. It enables Google Play Games sign-in and Google Saved Games cloud backups, gameplay analytics through Google Analytics for Firebase, and Google AdMob rewarded ads in a test environment. The following sections explain the data processed, purposes, storage and available choices for these services.

Data stored on your device

The game stores level progress, play history and settings on your device so that you can continue playing. Local play requires no separate account registration. Clearing app data or uninstalling deletes local data. Using the same Google Play Games identity can restore the last confirmed cloud backup; changes that have not synchronized cannot be recovered.

Automatic backup after connecting to Play Games

The current closed-test Android version automatically tries to connect to Google Play Games. If interactive sign-in is needed, you may cancel and keep playing locally, or sign in from home settings. After sign-in, progress backs up automatically; there is no backup switch or routine manual sync button. The game reads the player ID to associate saves with their owner and the display name for settings. Google Saved Games stores main progress, unfinished main and daily boards, lives, tool inventory, the latest daily result, the fastest daily time and streak state. In the current closed-test version, reward requests, settlement receipts and chest claim status are saved with tool inventory to prevent duplicate grants. A cloud save contains its version, player ID, save time, content checksum and progress data. It contains no random device/source ID or separate save ID.

Sound, language, analytics configuration and gameplay analytics identifiers are not uploaded with cloud saves. Cloud backup is independent of analytics controls. Offline or awaiting confirmation, the game continues with local progress and retries automatically; unsynced progress is not guaranteed to be recoverable. Uninstalling does not delete existing cloud saves. Contact the email above for deletion assistance.

Gameplay analytics

The current closed-test Android version enables gameplay statistics by default, without a statistics switch in Settings, and uses Google Analytics for Firebase to understand where players get stuck and how they use the game. Custom events cover level starts and ends, results, time, mistakes, restarts, tool use, tutorial progress, daily streaks, result views and actions, daily challenge entry, and periodic or background play checkpoints; user properties include the highest level and difficulty setting. Firebase may also collect app version, device model, operating system version, language, sessions and engagement time, and infer an approximate region from the network address. Analytics uses a random app instance identifier assigned by Firebase and a random ID for each board run to connect resumed visits. These are not linked to the Google Play Games player ID.

The game does not ask you to manually enter your name or email address, or provide contacts, photos or precise location. The player ID and display name obtained through Google Play Games are described above. Gameplay analytics does not collect the advertising ID. The current closed-test version offers optional rewarded ads in a test environment as described below. The game does not offer in-app purchases. If you email us, we receive the address and message you provide.

Sign-in, analytics controls and feedback

For current closed-test builds, contact the email above with privacy or deletion requests. Feedback opens a draft that you choose to edit and send. The draft includes app version, system and current level; it does not automatically include account identifiers, saves or diagnostic logs.

Optional rewarded ads and privacy choices

The current closed-test version uses Google AdMob rewarded ads in a test environment. Test ads do not mean that the advertising SDK processes no data. When a tool has no charges, you may choose an ad to receive one charge for that tool. The base reward for seven consecutive winning days is credited automatically; an optional ad can add two hints, two find-panda charges and one mark charge. Declining or not completing an ad does not remove existing tools or the base reward. Rewards settle only after a valid reward callback from the ad SDK.

Subject to applicable privacy choices, AdMob and its advertising partners process ad requests, impressions, interactions, completion and diagnostic information, and device and network information. The ad SDK may use the advertising ID, app set ID and, where applicable, identifiers related to signed-in accounts on the device, and infer an approximate location from the network address. The game does not request precise-location permission. Applicable Google UMP consent messages identify advertising partners and processing purposes.

Google UMP presents regional advertising privacy choices. Where required, Ad privacy choices in Settings lets you review these choices. Advertising choices are separate from gameplay analytics controls. Subject to the gameplay analytics distribution configuration and consent state, the game also records ad loading, display, rewards, estimated revenue and tool grants to check ad experience and reward settlement.

Reward requests, callback receipts and settlement records are stored locally and included with tool inventory in Google Saved Games cloud backups. This version has no custom reward-verification server. Clearing local app data does not delete existing cloud backups; contact the email above for deletion assistance. Google's advertising data practices are described in Google's advertising information and Google's Privacy Policy.

Processor, retention and deletion

In the current closed-test version, analytics is sent over an encrypted connection to Google's Firebase/Google Analytics service, which processes it for the developer. Cloud backups after connection are stored and processed by Google Play Games and Saved Games. We use aggregate reports to improve the game and do not sell gameplay analytics to advertisers.

User-level and event-level detailed analytics data in Firebase/Google Analytics is retained and processed according to the data-retention rules configured for this project in Google Analytics. Different rules apply to aggregate reports and Google's service operation data. Local progress and settings remain until you clear app data or uninstall the game.

Before a future version adds purchases, advertising partners or new data uses, we will update this policy, the in-app explanation and the Google Play Data safety declaration, and ask for your choice again where required.